Chess with Me

About Us

Chess with Me is built and operated by Resablic LLC, an independent software company. We make chess explanations that can be checked.

Company

Company
Resablic LLC
Registered in
Wyoming, USA (limited liability company)
Product
Chess with Me — chess-with-me.com
Company website
resablic.com
Founder
Paul Pau — [email protected]
Support
[email protected]
Privacy
[email protected]
Partnerships
[email protected]

Company structure

Resablic LLC is a single-member Wyoming LLC that owns and operates Chess with Me. Paul Pau is the founder and sole owner, and currently handles all roles — product, engineering and finance. There are no other employees or outside investors at this stage.

What we build

Computers have played chess better than any human for over twenty years, yet they still can't explain it. An engine gives the best move and a score, not the reason in words a player can use. AI chatbots talk fluently, but they guess, and they sound just as sure when they are wrong.

Chess with Me is the missing layer: explanations of chess in plain language, where every claim is backed by evidence computed from the actual position. If something can't be shown, it isn't said.

What is live today

How it works

Business model

Chess with Me is free on the web, with no account needed — the web is how players find us. Revenue will come from a paid mobile app (a premium subscription, about $5/month), which is in development. Players can already support us today with a one-time payment through Stripe, which also pre-pays future months of mobile premium. Optional ads that players can switch off are coming to the web; our Google AdSense application is under review.

Our main cost is compute: engine analysis of every player's games, plus the language model that explains it, and it grows with every active player. Our edge is cost: we keep the compute per player low enough to charge a fraction of what coaching or other chess apps cost.

Where we are going

Next are mobile apps and deeper teaching from each player's own games. Later, a volunteer compute network for verifiable analysis, with chess as the first use.